Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Tuesday, 28 May 2013

Update - New project?

Hi there, long time no speak!

Believe it or not, I have actually been slightly productive since my last update :)
I have been working on a 2D RPG PC game (who hasn't) over the past little while. It's mostly been figuring out different codes and getting familiar with the code language, among concepting assets/game mechanics and everything else.

There isn't really a whole lot to show for right now, but as soon as I get enough assets completed and loaded into the game, then I will share a few screenshots!

Until then, I will be slowly creating assets, while trying to iron out some of the wrinkles that pop up as I go. I'm also refining allot of ideas as I make assets to, so who knows how long this will take :P

Either way, I'm working towards a playable Alpha version of the game. I Aim to have the main Hub + the first two levels fully functional.

The game is going to based around a unique combat system, which personally, I am very proud of. Its nothing super innovative  but its very fun! I feel it is a perfect mix of real-time strategy, Classic RPG lvl-up grinding, and FREE CHOICE! All of which set in a rich, interactive environment, with highly refined NPCs, and amusing Easter eggs :P

P.S , I'm still super early in development. Don't expect any screenshots anytime soon :P I will aim to post some screenshots within 1 Month. That is my goal!!








Tuesday, 1 January 2013

Cheetah WIP

Behold the Cheetah! 
A few snapshots of my Cheetah Model in real-time render. 

I have completed the texture enough to instantly recognize this model of a Cheetah, However if I have any extra time once its complete I may polish it a bit more (Maybe once My wrist has recovered from drawing hundreds of dots I will consider it!). Notice the mirrored UV all along the center of the head, back , and tail. Besides the blatant mirror, I think the texture is quite seamless. 

Currently I have start rigging the geometry ready for animation. I plan to animate a run, walk, and Idle cycle.
The rig itself shouldn't take too long, but setting up some nice controllers may take a little while. The main purpose of this model was to show my animation ability, yet also my versatility in modeling, UVing, texturing, and rigging.

The Model is 1192 Triangles (Mid-Low poly'), Texture is 512 Diffuse only ( may reduce to 256 if I tweak the UV )

Stay tuned for the animation!





Friday, 14 December 2012

Sonic Work-In-Progress

Sonic The Hedgehog WIP

So for a while I have been wanting to create something that I'm extremely passionate about, and that just so happens to be Sonic! The whole purpose for modeling Sonic in 3D is so I can pose him and use him as a reference for 2D drawings. Either way, I really like how it is going so far.

He has no textures applied at the moment, and to be honest, I'm not certain that he ever will have textures. If any, I would texture the eyes so He doesn't look so creepy haha.

I think it still needs a bit of tweaking. I'm still considering rigging the hands, but its going to be allot more work if I do. Also, if I do decide to rig the hands, I will have to add an extra joint in the fingers.

See below for some renders