Tuesday 28 May 2013

Update - New project?

Hi there, long time no speak!

Believe it or not, I have actually been slightly productive since my last update :)
I have been working on a 2D RPG PC game (who hasn't) over the past little while. It's mostly been figuring out different codes and getting familiar with the code language, among concepting assets/game mechanics and everything else.

There isn't really a whole lot to show for right now, but as soon as I get enough assets completed and loaded into the game, then I will share a few screenshots!

Until then, I will be slowly creating assets, while trying to iron out some of the wrinkles that pop up as I go. I'm also refining allot of ideas as I make assets to, so who knows how long this will take :P

Either way, I'm working towards a playable Alpha version of the game. I Aim to have the main Hub + the first two levels fully functional.

The game is going to based around a unique combat system, which personally, I am very proud of. Its nothing super innovative  but its very fun! I feel it is a perfect mix of real-time strategy, Classic RPG lvl-up grinding, and FREE CHOICE! All of which set in a rich, interactive environment, with highly refined NPCs, and amusing Easter eggs :P

P.S , I'm still super early in development. Don't expect any screenshots anytime soon :P I will aim to post some screenshots within 1 Month. That is my goal!!








Tuesday 1 January 2013

Cheetah WIP

Behold the Cheetah! 
A few snapshots of my Cheetah Model in real-time render. 

I have completed the texture enough to instantly recognize this model of a Cheetah, However if I have any extra time once its complete I may polish it a bit more (Maybe once My wrist has recovered from drawing hundreds of dots I will consider it!). Notice the mirrored UV all along the center of the head, back , and tail. Besides the blatant mirror, I think the texture is quite seamless. 

Currently I have start rigging the geometry ready for animation. I plan to animate a run, walk, and Idle cycle.
The rig itself shouldn't take too long, but setting up some nice controllers may take a little while. The main purpose of this model was to show my animation ability, yet also my versatility in modeling, UVing, texturing, and rigging.

The Model is 1192 Triangles (Mid-Low poly'), Texture is 512 Diffuse only ( may reduce to 256 if I tweak the UV )

Stay tuned for the animation!